Summer Sale Special 65% Discount Offer - Ends in 0d 00h 00m 00s - Coupon code: ex2p65

Exact2Pass Menu

Monetize Android Applications

Last Update 19 hours ago Total Questions : 76

The Monetize Android Applications content is now fully updated, with all current exam questions added 19 hours ago. Deciding to include AND-403 practice exam questions in your study plan goes far beyond basic test preparation.

You'll find that our AND-403 exam questions frequently feature detailed scenarios and practical problem-solving exercises that directly mirror industry challenges. Engaging with these AND-403 sample sets allows you to effectively manage your time and pace yourself, giving you the ability to finish any Monetize Android Applications practice test comfortably within the allotted time.

Question # 4

Which of the following method is called when the result of the purchase will be received in “In-app billing” technique?

A.

onResultReceived()

B.

onPurchaseComplete()

C.

onActivityResult()

D.

onPurchaseResultComplete()

Question # 5

Which of the following is NOT true about the in-app billing?

A.

In-app billing is a monetization technique that allows you to sell products through your application during its run-time.

B.

For this feature to be implemented in the application, it must be a paid application.

C.

In-app billing technique can be used for both paid and free applications.

D.

The products that can be sold through this technique might include application features, game items, hints, articles or any other product that can be processed in your application.

Question # 6

Which of the following are drawbacks for publicly publishing your application through e-mail? (Choose three)

A.

The user must enable installation from “Unknown Source” on the Android device.

B.

The application only reaches a selected set of users that are specified in the email by the developer prior to sending an email.

C.

Any updated version of the application should be re-attached and sent to the users. There is no automatic updating.

D.

It is a quick way to send the application to a limited number of users.

Question # 7

Which of the following are needed to get a license key for your application from Google Play? (Choose two)

A.

A Google Play publisher account.

B.

A Google Wallet merchant account.

C.

An uploaded application draft.

D.

A Google Play gaming services account.

Question # 8

Suppose you have built an application that communicates with the licensing server on application startup. What can you do to avoid communication and receiving the same response each time the user opens the application after the first usage? (Choose two)

A.

Save the response received in String variable.

B.

Save the response received permanently on device using SharedPreferences.

C.

Save the response to the disk using the device’s MySQL

D.

Save the response on the license server by sending the device ID.

Question # 9

Which of the following is true about the stthe ate of the running application when user starts buying product using in-app billing technique?

A.

The running application from is stopped.

B.

The running application gets destroyed.

C.

The running application is paused.

D.

Running application is not affected, as the buying is done through the Google play’s live service. It just requires the key that the user has generated against the application.

Question # 10

Which of the following is the last step in the application development process for a specific version of an application?

A.

Testing and debugging an application.

B.

Monetizing an application.

C.

Publishing an application.

D.

Choosing the method of distribution.

Go to page: